Title |
Subjective visual vertical assessment with mobile virtual reality system / |
Authors |
Ulozienė, Ingrida ; Totilienė, Milda ; Paulauskas, Andrius ; Blažauskas, Tomas ; Marozas, Vaidotas ; Kaski, Diego ; Ulozas, Virgilijus |
DOI |
10.1016/j.medici.2018.02.002 |
Full Text |
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Is Part of |
Medicina.. Wrocław : Elsevier Sp. z o.o.. 2017, vol. 53, no. 6, p. 394-402.. ISSN 1010-660X. eISSN 1648-9144 |
Keywords [eng] |
subjective visual vertical ; virtual reality ; vestibular |
Abstract [eng] |
Background and objective: the subjective visual vertical (SVV) is a measure of a subject's perceived verticality, and a sensitive test of vestibular dysfunction. Despite this, and consequent upon technical and logistical limitations, SVV has not entered mainstream clinical practice. The aim of the study was to develop a mobile virtual reality based system for SVV test, evaluate the suitability of different controllers and assess the system's usability in practical settings. Materials and methods: In this study, we describe a novel virtual reality based system that has been developed to test SVV using integrated software and hardware, and report normative values across healthy population. Participants wore a mobile virtual reality headset in order to observe a 3D stimulus presented across separate conditions – static, dynamic and an immersive real-world (‘‘boat in the sea’’) SVV tests. The virtual reality environment was controlled by the tester using a Bluetooth connected controllers. Participants controlled the movement of a vertical arrow using either a gesture control armband or a general-purpose gamepad, to indicate perceived verticality. We wanted to compare 2 different methods for object control in the system, determine normal values and compare them with literature data, to evaluate the developed system with the help of the system usability scale questionnaire and evaluate possible virtually induced dizziness with the help of subjective visual analog scale. Results: There were no statistically significant differences in SVV values during static, dynamic and virtual reality stimulus conditions, obtained using the two different controllers and the results are compared to those previously reported in the literature using alternative methodologies. [...]. |
Published |
Wrocław : Elsevier Sp. z o.o |
Type |
Journal article |
Language |
English |
Publication date |
2017 |
CC license |
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